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title = "Garthur Alansbarn"
template = "page.html"
description =  "HOHS Character Garthur Alansbarn"
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Witch Hunter Garthur
====================

To a stranger
-------------

At first glance, if looking at a changeling, Garthur looks like a
typical changeling, if anyone else knows what a typical changeling looks
like but doesn\'t know any well enough to call friend.

But anyone unfamiliar with changlings might find an ghostlike figure (at
11 stones, 1.8 meters) with a snow-white skinned, light-grey haired,
solid-black iris and pupil eyes a strange sight.

For the ref
-----------

As young changelings Ask and Diis became friends with and a group of six
elves (not changelings). They had the names Olafur, Sunna, Hilda, Signe,
Gary, and Spike, the eldest of them.

One day they all found a magic book while hiking in the forest. The book
possessed the first to touch it and enslaved the others, transporting
them them to a deep ravine hidden by magic and hiding itself. The youths
called out for help, but no one came. One by one, the terrors of the
book forced the friends to change into hideous monsters who then
attacked the remaining survivors.

Eventually Diis and Ask found and burned the book and found a way to
escape the ravine, but Diis died before escaping. Even with the book
gone, it continues to give Ask nightmares. After this, Ask took the name
Garthur Alansbarn.

Garthur identifies as an antitheist; all magical deities, theological
beings, and gods wrongfully meddle in the freedoms of common folks and
forsake all those who worship. Garthur wants revenge against all magical
beings that oppose, threaten, or enslave. This includes traitorous
monarchs who claim thrones by the power of their god.

Joining the war
---------------

### To the unit

Would change into an enemy persona, sneak across enemy lines, find a
place to hit with a catapult, and bring back the info.

Garthur eventually served under Captain Krank, though he knew him before
he had his commission, back as a sergeant. Whenever on r&r Garthur
constantly insists \"Sarge\" should pickup the tab.

TODO - Garthur\'s rank

### For the ref

Garthur joined up to assassinate a cult leader (maybe a commanding
officer, another enlisted member, or someone from the opposing army) who
had murdered a group of innocent folks.

Personas
--------

### Named

1.  Big the Gardener

    A very outgoing warforged who like to ham it up with restaurant
    workers and bartenders.

    > I\'ve been pooped on by birds before. What happens if a dragon
    > flies by and poops on me?

2.  Spike Álfurinn

    One of the elf friends who died.

### Unnamed

1.  Enemy soldiers during the war

2.  [TODO]{.todo .TODO} forgery persona

3.  [TODO]{.todo .TODO} noble from Tain Gala

    An upper nobility mask, and been one of the guests of the Tain gala.
    It happens on the first far of every month. There\'s a standing
    invitation to a group called the 60 which are the leading heads of
    all of Sharn.

4.  House O\'Ryan Housekeeper/Porter

    Simple clothes, green and gold, has the unicorn symbol.

5.  Bar Thugs

    -   hafling, female, rags, unclean, foul mouthed
    -   half ork, male, emaciated/thin, sandy green and brown sailor
        clothes

### Misc

-   Alden (USED)
-   Barl the Forgotten
-   Caden, Alden\'s son
-   Gara (never heard her speak)
-   Grug
-   Irvin O\'Drowned Shark (?)
-   Kalak, Barl\'s Assistant and Bodyguard
-   Kelso the Innkeeper
-   Marx the human
-   Sam Elderberry the Nightclerk
-   Sergeant Vilroy
-   Unnamed guest at the Tain Gala (USED)
-   Vishtai
-   Barl the Forgotten
-   Kalash, Barl\'s thug

Character Generated Off the Shelf
=================================

Ability scores
--------------

                   STR   DEX   CON   INT   WIS   CHA   Active
  ---------------- ----- ----- ----- ----- ----- ----- --------
  Standard Array   8     14    10    12    15    13    x
  Point Buy        10    14    10    11    15    12    

Background
----------

Haunted One

Feature: Heart of Darkness

Those who look into your eyes can see that you have faced unimaginable
horror and that you are no stranger to darkness. Though they might fear
you, commoners will extend you every courtesy and do their utmost to
help you. Unless you have shown yourself to be a danger to them, they
will even take up arms to fight alongside you, should you find yourself
facing an enemy alone.

Harrowing Event

Prior to becoming an adventurer, your path in life was defined by one
dark moment, one fateful decision, or one tragedy. Now you feel a
darkness threatening to consume you, and you fear there may be no hope
of escape. Choose a harrowing event that haunts you, or roll one on the
Harrowing Events table.

1.  You opened an eldritch tome and saw things unfit for a sane mind.
    You burned the book, but its words and images are burned into your
    psyche.

Personality Traits
------------------

-   I put no trust in divine beings.
-   I don't talk about the thing that torments me. I'd rather not burden
    others with my curse.

Ideals
------

-   I\'ll stop the spirits that haunt me or die trying. (Any)

Bonds
-----

-   There\'s evil in me, I can feel it. It must never be set free.

Flaws
-----

-   I have an addiction.

Witch Hunter Class
==================

Witch Hunters have made pacts with dark powers in order to slay greater
evils. [^1]

Summary:

-   Deadly
-   Quick
-   Skilled

How to use effectively:

Level 1 Warlock
:   Pact of the Blade (alt Pact of the Chain), then choosing your
    Otherworldly Patron

Level +
:   Assassin Rogue (alt Thief Rogue)

Spells
:   DPS w/o micromanaging such as Witch Bolt

Feats
:   Mage Slayer asap, then War Caster

Log
===

2021-01-29
----------

998 Eyre 23 oh-900. I don\'t know how, but I got Minotaur blood on this
page. How long ago was that? A few weeks? I still have the nose ring. I
might need it for something.

We finished up an early morning conversation with Vishtai and had the
rest of the day to do what we wanted. I think... I blacked out again.
The petrifaction recovery hasn\'t gone as smoothly as berry brandy. We
were... on the train and now we\'re back here again. I\'m not sure what
has affected me the most, anymore, childhood or the war. And when did
Haefy get back? There\'s something slipping my mind about him right now.
I might need to have a private discussion.

So everyone else spent the next hour or so arguing about what we were
supposed to do. All we have to do is escort the ambassador back to the
train.... no we\'re good. Was it Coin or Silva? I need more coffee.
Coyne. Right. I\'m not sure if Sarge knows I\'ve been drinking his
supply, but I did help pick up a huge bag way back when we were in...
Kennels? Rust Bucket? Greywall? That city made us all feel the dread.

We just have to figure out what happens after the meeting. I spent the
entire mission trying to figure out who keeps talking in my head. I told
them about it at one point. At least once. And I\'m pretty good at
projecting from my head.

We quite spent some time discussing what we were going to do. Brut
decided to track down Sgt \[dzjer-MEIN\] Vilroy near a garden talking to
some gnome. She wasn\'t very impressed with his new horned helmet....
head... But I think it\'s great, because if I\'m going this as part of a
team, I better be the least conspicuous. And of course Wynn is both very
fancy and mighty, drawing attention in a better way. But both of them
awe inspiring. So I think I\'m covered.

So we headed out with her, to some other places in town. I think we drew
some looks... our group really needs to pack light when we march around
town. I don\'t need this damn leather armour. Completely useless against
petrifaction anyway! I was in my head too much and I had a difficult
time not shifting in plain sight with the mood.

We arrived somewhere else and Vilroy talked about her contact within
\"the family\". Apparently the B-Clanners think they\'ve found a Daask
cell. She showed us a newspaper. \"Royalty Trying to Fly?\" A bunch of
(five) folks falling from their balconies. One of the reporters was
there when some clerics used speak with dead. I think it read \"Kerik
van der Hof\" and they\'d liquefied themselves into a gravity puddle.
Said he\'d been taking dreamlily to go to sleep. But the last batch had
a dark tint. I don\'t think my stash has that description. Anyway,
apparently taking it gave him \"lightning\" feet and the urge to run to
his balcony where he thought he saw a golden eagle to save him and he
jumped. What the Khatesh does that mean!

Vilroy basically handed off a few leads, but mainly this: The family
physician typically supplies the dreamlily, but denies supplying the
tainted darkened variety. Did they check? Everyone\'s gone soft since
the war ended...

Also, she said something about the Daask at Greyflood, perhaps. We know
Dagger who has a pawn shop there. Always asking for shiny trinkets to
buy, but I honestly don\'t know who buys it... in Greyflood.

Also, also... I need to study sorcery to learn Detect Thoughts this ring
doesn\'t give me what I need... And again, dammit, I had blacked out
again... Skyways. The city that floats, air-gapped from below. That\'s
an accident waiting to happen. I\'ve had my uni-coin on me ever since I
got back to this over-and-under-gineered metropolis. I should probably
pick up another one just in case someone else forgets. Like that say
around here, \"In a noir \[city\], things don\'t necessarily end well\".

We mucked around for a while and decided to head over to the Drunken
Dragon in the mid-afternoon hours to find Daniel aka \"Bruiser\". The
common area had almost no one there. Gifnys, an elf, was working the
bar. She seemed really interested in the novelty of meeting a bearded
and horned warforged. I ordered the same thing as Sarge, just to make it
easier, but then he started down a rabbithole of soliciting his coffee.

During that symmetrical commercial attempt, we looked around, there were
in fact a few folks around, but no one interesting. Sarge and Brut
played darts. They wagered something about who would have to go through
the door first, and Sarge lost.

And just at that moment, Dagger showed up, launching a magical dagger at
the target, dead center, and then recalling it to his hand. We went to a
private party room and Dagger bought us all round of drinks, but I as
usual stuck to my one drink unless we\'re dying rule. He mentioned a rat
and small lizard problem in Greyflood. And a \"hub-ub\" as in an
explosion. Apparently that\'s bad for business. We agree to meet him at
20:00 at his shop to go investigate a possible Daask hideout by the
river.

Over the next few hours Sarge teased Brut about his horn arrangement.
And Haefy joked about being an imaginary folk. Ferdy did more drawing. I
searched around for more contraband, but the ring gave me nothing more
than endless void. After a while, Sarge and Brut played more darts, and
the rest of us just relaxed.

We met at Dagger\'s Pawn, that driftwood-assembled establishment. Brut,
Dagger, and I left to investigate the potential rat and lizard problem,
which I hope leads us to the Daask. Also hopefully, Wynn takes a look
around the shop.

Traveling along quietly, now under the cover of night, we made it to a
particular street or alley. Dagger stayed back. Brut tripped over a
rubbish bin and then I tripped over him, but nothing happened. Which is
good because usually that polarizes the bystanders, so either we\'re
being hunted or we\'re safe. A little farther we peeked down a path. I
could make out two folks, possibly \"hub-ub\" causers guarding the
entrance to either a fort or a castle. But instead of attacking we
decided to go back to get help. Because we wanted to let Sarge go first.
And then we ran into a cart with more hub-ubbers.

References
==========

-   

[^1]: <https://web.archive.org/save/https://www.gamersdecide.com/articles/dnd-best-class-combinations-best-dnd-multiclass/page/0/9>
